Imagine a classroom, utilizing self-paced video lessons in combination with computer-based feedback and team/peer-teaching, in which the student’s fundamental coursework could be completed on average in two(2) and one-half (1/2) hours per day. Furthermore, since this system, unlike the standard classroom model which is a highly inefficient way to educate, requires no homework unless the student chooses to advance at an accelerated pace.
Now envision six hours for creative pursuits, both individual and collaborative. These projects could include making videos or films, writing computer code or drama, robotic design and use, painting, music, science or math projects and research.
An educational system which teaches the student how to learn and nurtures curiosity, to encourage wonder, and to instill confidence so they have the ability to succeed.
A model which allows students to design their own futures in a supportive environment and to reach their full potential. A curriculum which includes life skills such as financial planning, critical thinking, time/life management, communication, career planning, personal credit, problem solving, entrepreneurship, negotiation, parenting, and conflict resolution.
A framework that creates scalable career technical educational (CTE) programs that evolve multiyear sequences of courses that integrates technical and occupational skills to provide students with a pathway to future careers.
A system that encourages a student to open their hearts and minds to the unbelievable wonder of the world around them.
The great irony in education is that we actually have systems that are functional. However, they have not been implemented on a wide enough scale.